That game certainly leaned more towards the simulation end of the genre, but it was by no means intimidating for more casual gamers.įor the sequel it's a similar tale, so long as you're interested in cars and their workings. But that's exactly what the former London-based Slightly Mad Studios attempted with 2015's surprise smash-hit Project Cars. Only a brave game would try to straddle both those areas. Others – typically with dreams about becoming a real racing driver – crave simulation-style realism. Some want an arcade-style experience which gives a sense of the thrill of driving fast, without worrying about whether it actually resembles what happens on real-life roads or tracks. (Pocket-lint) - There is a reason why there are two distinct types of driving games: there are also two distinct types of driving gamers.
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